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Triangle explosion
My first adventure with compute shaders without using tutorials. I thought it would be cool if every single triangle of a mesh has its own logic. In I made a sort of advanced displacement shader where you can move the mesh and the affected triangles won't move with it. I showcase this in the video below.

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Custom mesh Sci-Fi shield
I wanted to create nice looking Sci-Fi shields that work on any mesh. For this effect I created a small custom tool that clumps all neighbouring triangles together. I then use that information to display the clumped triangles in a nice way using a geometry shader and a compute shader.

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